D&D Expeditions!

D&D Expeditions starts next month in the Washington, DC area, and we need DMs!

On Saturday, September 13, we’ll be running two tables at Dream Wizards in Rockville, MD, and on Saturday, September 27, we’ll be running four tables at the Game Parlor in Chantilly, VA. Needless to say, we’ll need some judges. The adventures we’ll be running are the first and second adventures, DDEX1-1: Defiance in Phlan and DDEX1-2 Secrets of Sokol Keep. The events are on the calendar but are not yet available for player signup. (You may not sign up for an event more than 6 days before it occurs.)

In the meantime, we need to recruit DMs. Please contact Tanya (laohu1@yahoo.com) and me (rob@syndcon.net) to volunteer. If you DM a game, you’ll get a reserved spot to play in the other slot for that day, and under Adventurers’ League rules, you’ll receive player XP for each slot you DM. Make sure to include the following in your email:

1. Which adventure(s) you want to run?
2. On which day(s) and slot(s) would you like to run those adventures?
3. If you’re DMing only one game, do you want to play in the other slot on that same day?

Note that we may change the schedule based on the responses we get for DMs. Besides the obvious — not enough DMs means the tables don’t go — there’s an added issue. The adventures are best played in order; however, that makes it harder to find DMs. Many people won’t have the time to prepare two adventures for the same weekend, so if the majority of our DMs are capable of running one adventure each, we’d have to allow them to run that single adventure during both slots. This would change the schedule such that we’d be running each adventure at half of our tables for each slot. That is, instead of

Dream Wizards, 9/13
Morning session: 2 tables of DDEX1-1
Afternoon session: 2 tables of DDEX1-2

we’d have

Dream Wizards, 9/13
Morning session: 1 table of DDEX1-1, 1 table of DDEX1-2
Afternoon session: 1 table of DDEX1-1, 1 table of DDEX1-2

The practical effect would be that half of our players may have to play the adventures out of order. If you have any ideas on how to get around this issue, your comments are welcome, but remember that without DMs, we don’t get to play at all.

To end this posting on a brighter note, below are some 5e resources links for you. Thanks to Mike Shea and Teos Abadia for originally posting these.

Also, if you’re getting this and not involved with the venues we support but would like us to host your schedule, please let me know (rob@syndcon.net). We can’t accommodate everyone, but we’ll do the best we can. As long as you accept certain reasonable restrictions, it’s free.

As always, happy gaming!


Main site: http://dndadventurersleague.org/
General Facebook site for AL: https://www.facebook.com/groups/adventurersleague/
Northeast AL Facebook site (includes MD): https://www.facebook.com/groups/747990698594717/
Southeast AL Facebook site (includes DC and VA): https://www.facebook.com/groups/adventurersleagueusse/
G+ Community for AL: https://plus.google.com/communities/112559314186117492998
WotC forums for AL: http://community.wizards.com/forums/132311
AL on Twitter: http://www.twitter.com/Dnd_AdvLeague

Resource page for AL on D&D site:  http://dnd.wizards.com/articles/events/adventurers-league-resources

5e spell index: http://5espellbook.azurewebsites.net/ (This could be a big deal for 4e players. It allows a DM to quickly print a list of spells to supplement the 5e monster stat blocks that don’t provide descriptions for spell-like abilities. You don’t have to look up spells in a source book during a game; everything you need will be right at your fingertips.)

ENWorld list of 5e Resources: http://www.enworld.org/forum/content.php?1854-Resources-for-your-5th-Edition-Games!&s=752961204b826b81ae845c538f35a100#.U_ozaMWwKIs

The Gamers’ Syndicate Home Page: http://www.gamerssyndicate.net/
The Gamers’ Syndicate Gaming Schedule and Registration Site: http://schedule.gamerssyndicate.net/
The Mid-Atlantic Adventurers’ League Facebook Page: https://www.facebook.com/groups/280631458781120/?ref=br_tf
Our Yahoo Message Board: https://groups.yahoo.com/neo/groups/RPGA-DC/conversations/messages

The D&D Starter Set Game Day Is Here!

With Thanks to the Game Parlor in Chantilly, VA for the space.

I’ll post pictures from the event here.

A table run by @Slyflorish

A table run by @SlyFlourish

This is what the game board looks like for theater of the mind ….

Where are the Cheetoes (R)?

Where are the Cheetoes (R)?

Some have questioned why we do public game days rather than just play at home. How about this:

That's a lot of gamers.

That’s a lot of gamers.

That’s four tables-worth of friends, and that’s because 24 people is all we could fit. We’ll do this once per month at 3-4 different sites in the Washington, DC area and have a full house every time.

And then there’s Dinner with Gamers.

Dinner with Gamers. Yum. (The food, that is; not the gamers.)

Dinner with Gamers. Yum. (The food, that is; not the gamers.)

Thanks for playing, everyone!

Update: D&D Starter Set Game Day Saturday, 7/26, at the Game Parlor, Chantilly, Virginia

As you may already know, we opened player signup for our 7/26 game day at the Game Parlor in Chantilly, Virginia. Within 12 hours, every slot on all four tables was filled. For those that wanted to play but couldn’t get signed up, please send me an email at rob@syndcon.net and I’ll see what we can do. In the mean time, consider showing up for Dinner with Gamers taking place immediately after our event at the Ruby Tuesday’s across the parking lot from the Game Parlor.

The schedule has a new link: http://schedule.gamerssyndicate.net/. Make sure to update your bookmarks. Also, I want to remind everyone that this blog is where we’ll be making announcements with respect to all of our events, so please make sure to subscribe to it. In addition to announcing dates and times for future game days, we’ll talk about what games we’ll be offering, how you can schedule your own games, and our plans to expand the schedule to include game days at sites other than the ones we manage ourselves.

Until next time, happy gaming!
— Rob Bodine

Organized Play!

With the release of D&D Next around the corner, the Gamers’ Syndicate is ready to start organizing games again. As always, we’re dedicated to organizing whatever game systems and editions that interest our community. However, to start, we’ve reserved tables at the Game Parlor in Chantilly, Virginia for a day of D&D Next using the D&D Starter Set, which will be released this week at select stores.

The date for this event is Saturday, July 26.

As always, we don’t charge for this event, but the Game Parlor does have a $2 charge to play at the store. This covers the entire day.

Our first step is to recruit DMs, so if you’re interested, please send an email to Vic Morales and Rob Bodine as soon as possible. Let us know whether you’re interested in running one or two sessions. We have a total of six sessions, three in the morning slot and three in the afternoon slot, which are connected (i.e., the afternoon session picks up where the morning session leaves off). Once we have an August date, we’ll be recruiting DMs for the remaining two session as well, but for now, we’re just looking for July 26.

Once certificates of play (“certs”) are available sometime in August, you’ll receive certs for your play, which will carry over to the upcoming D&D Adventure League play. For more information on the program, click here. You can find a D&D Adventure League character sheet and adventure log sheet at that page.

As soon as we have our DMs lined up, we’ll set up our player signups. We look forward to seeing you again. Until then, happy gaming!

— Rob

X-Men: 4th Edition Style

Here’s something light.

I’m currently the DM for my Friday night game, and there are some diehard comic book nerds in that group. All of us love the X-Men movies, so I decided – as one of the non-comic readers in the group – to take to Wikipedia and learn as much as I could about the X-Men characters I know. My paragon encounters are built using a different system than what you’re used to seeing, so this isn’t exactly what my group faced, but the powers are the same. This is not an easy encounter at level 13, using powers more appropriate for mid-paragon NPCs, but it’s designed to be the set piece combat for your campaign’s chapter.

Professor X

I just had him attached to his chair, which moved with him whether the movement was voluntary or forced.


Don’t overdo it with his Spatial Awareness. He can’t stop himself from teleporting into solid matter if he screws up.


I found the toughest part to balance to be his regeneration.


Storm met a fairly horrible end in my game.


Keeping him alive is not an option.

For those of you who know more than I about the X-Men, your comments are appreciated.

Follow me @gsllc